Curricula, Activities, and Project Ideas

Improving the outcomes of students in Oregon's 21st CCLC programs

Topic Areas > STEM / STEAM

Curricula, Activities, and Project Ideas

  • 21st Century Afterschool Science Project  Curriculum consisting of two units of hands-on science investigations. Unit 1 focuses on the properties of water, and Unit 2 focuses on the ecological impacts of water. The activities were designed specifically for use in Out of School Time(OST)settings for youth in grades 4 through 8.

  • is a non-profit dedicated to expanding access to computer science, and increasing participation by women and underrepresented minorities. The website has courses for elementary, middle and high school students as well as additional resources.

  • Department of Defense STARBASE engages students through the inquiry-based curriculum with its "hands-on, mind-on" experiential activities.

  • Edutopia and the National Institutes of Health: Lessons Plans for Arts Integrationand Health-Oriented Education

  • Junior Master Gardener (JMG) program is an international youth gardening program of the university cooperative Extension network. JMG engages children in novel, “hands-on” group and individual learning experiences that provide a love of gardening, develop an appreciation for the environment, and cultivate the mind.

  • Lawrence Hall of Science at the University of California at Berkeley:
  • Leading Hands-On Engineering Activities with NASA and DESIGN SQUAD An online workshop for educators and afterschool leaders.

  • Made with Code

  • NanoExperiences: Pathways to Workforce Success

  • National Inventors Hall of Fame
    • Camp Invention for K-6th Grade is a one week in the summer where students creativity, innovation and problem-solving skills are challenged and developed in fun and exciting ways.
    • Club Invention (1st - 6th Grade) takes the same principles as Camp Invention summer program and turns it into an awesome afterschool program.
    • Invention Project is a unique opportunity for middle schoolers to take their ideas and transform them into real-life inventions.

  • Odyssey of the Mind teaches students how to think in different ways by providing open-ended problems that appeal to a wide range of interests.

  •  SciGirls
      from the Public Broadcasting Service (PBS).

  • Scratch is a project of the Lifelong Kindergarten Group at the MIT Media Lab. It is provided free of charge. Students can use Scratch to code their own interactive stories, animations, and games. In the process, they learn to think creatively, reason systematically, and work collaboratively.

  • The Show Me Librarian: All Things Steam is a resource for offering library programming in science, technology, engineering, arts, and mathematics.

  • WeAreTeachers blog: "60 Apps for Teaching STEAM"

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